An example of a team manual. If someone wanna form a syndicate or a team of players, there must be some guidelines so that everybody knows what to expect. Also, there must be some sort of management of the dayly routines and operating of the money. Each member should have his own function, preferbly what he does best and what the group benefits the best of. I will here first list the advantages of team play and then the manual.Advantages:
1. A wheel can be tracked constantly by working in shifts.
2. A wheel can be played in shifts, for maximum gain.
3. The bankroll is bigger and the payout is larger.
4. Tracking can be continue with a tracker at the same time a BP is hitting the table (2 people) so the BP don`t have to take notes.
Manual:
- Key names within the team.
- Working area geographicly.
- Member tests. To protect the team bankroll, members should once in a while be skill testet under controlled conditions.
- List of stats: Team members are rated as to their winnings.
- On every casino trip, dealers are rated as A, B, C, and D. D is unplayable.
- Backroom MO if one of the team members is being backroomed.
- Betting system for team members at certain conditions within a dealer shift.
- General policy and procedures.
- Team confidentiality agreement.
- Quality assurance, each team member will be asked to sign a commitment contract.
- Skill requirements for different level of team members.
- Acceptable and non acceptable extra curricular activities for team members.
- Penalties for policy violations.
- Keying guidelines.
- Betting guidelines.
- Accounting, security and quality control.
- Pay ates for team members.
- Scouting work sheet, each casino is scouted to perfection before a team plays the casino.
1. Ball types
2. Wheel types.
3. Tilt dgree.
4. visual bias.
5. Conditions, +3 - 4 standard deviations only playable.
6. Calling of NMB.
7. Calculation of ROR and bankroll versus possible gain.
- Daily updates on the wheel data.
- Possible recalculation of data if maintenance has taken place.
- Exit point should be fixed, so comparison of data is possible.
- Thumper or other external devices might be a possible must, to ensure equal exits in between members.
- Projecting the possible outcome of an average session, given the specific wheel data and NMB conditions.
- Payout rates and intervals.
- Kelly betting.
- General information.
So do the average AP player has the spirit for this ? VB players tends to be 1 man armys where bias players, how rare they ever are, tends to play in teams since they have to keep an eye on things on a personal basis while accounting for clock and anticlockwise spins.
